Victoria is a freelance artist whose role was to give shape to Neurodeck’s phobias, cards and UI. She worked hard to provide this colorful touch in this dark atmosphere when fighting phobias!
How would you describe your job in your own words?
I like to think that my job is basically to give life to all those amazing ideas, concepts, stories that come my way.
What was the most challenging part of your work on Neurodeck?
Before Neurodeck, I had never worked on a deckbuilder card game before. It was really challenging for me to understand its features. I spent a lot of time thinking about the interface and all of the elements I had to show on-screen while keeping the whole thing elegant and refined. Representing phobias was a bit challenging for me too since I had never drawn monstrous things like this before. My usual style is more like the one you can see on card illustrations.