![](https://tavroxgames.com/wp-content/uploads/2021/05/tavrox.png)
I have worked on a lot of different games, on different jobs posts.
I was developer, game design, creative director, producer.
If you need someone to develop on Unity with a strong focus on making polished things, here’s game I’ve shipped and developed myself (with the help of others).
My strength in Unity are : TOOLS and 2D Gameplay.
![](https://tavroxgames.com/wp-content/uploads/2022/03/ss_06ba24fb4d1e84d28476ec307c135af38641a00b.1920x1080-1024x577.jpg)
Lavapools [1st shipped game] STEAM LINK
I coded 100% of this 2D game back in 2016 and brought it to be shipped onto Steam.
I did around 50% of the game and level design.
Some systems I coded:
– Paths Editor to make obstacles move in a certain path way.
– Wave Triggering: Depending on how much gems you had, some obstacles were triggered, in a random way.
– etc.
![](https://tavroxgames.com/wp-content/uploads/2022/03/neurodeck_keyart_colo03-1024x576.png)
Neurodeck [2nd shipped game] STEAM LINK
I coded 70% of this cardgame released on PC, GOG, Epic, Switch.
I was in charge of creative direction and managing the studio.
Some systems I coded:
– Card Data Management & Effects
– Game feel
– Stack system to execute card effects asynchronously
– Procedural generation of levels & gameplay tuning
– A crapton of UI coding
– Sound design & Music integration
– Supervised Switch integration but not made myself
– etc.
![](https://tavroxgames.com/wp-content/uploads/2021/08/screenshot-4-1024x577.png)
Match On The Nile
(3 months pre prod)
I’ve coded the systems of a Match 3 RPG.
I also made some simple 3D systems to navigate in a map. Neurodeck’s engine was also reused regarding the stack system!
![](https://tavroxgames.com/wp-content/uploads/2022/03/tacticards.png)
Tacticards
(3 months pre prod)
A freelance coder made a complete turn based & IA system to work on a grid. I implemented new rules on top of their AI system for this deckbuilder tactical game.
![](https://tavroxgames.com/wp-content/uploads/2022/03/unknown-1024x715.png)
Protectors of Pomelo
(4 months preprod)
This Tower Defense Roguelike game is probably our next production at TavroxGames.
I coded everything with an additional help from Gostique, our other dev.
Wave System, Data System, a part of Tiles Management, Pathfinding….