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Phobia animation with Jeanne Prigent

Jeanne is a talented and dynamic freelance 2D animator who worked on Neurodeck’s phobia animation.

What is the part of your job that you like the most?

The part of my job I like the most might be making the rough animations. That’s the step of the workflow where you bring life to the character – for Neurodeck, they were phobias. That’s the moment when you have to think about the movements you’ll make, the personality of the subject and even what the player might feel while watching it. It’s the most interesting part of the process and I am thrilled everytime I start a new animation!

What have you learned from your experience on Neurodeck?

I graduated less than a year ago when I started animating for Neurodeck. I had already worked on games, but they were student games, game jam projects or serious games that weren’t supposed to reach as many players as Neurodeck. Thanks to this experience, I improved my animation skills since phobias’ actions were movements I had never animated before – it was very different from the usual walk cycle, for example. Thanks to the team who trusted me and my work, I gained a lot of self-confidence and I’m very grateful for this.